MyGUI  3.2.2
MyGUI_IRenderTarget.h
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1 /*
2  * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3  * Distributed under the MIT License
4  * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5  */
6 
7 #ifndef MYGUI_I_RENDER_TARGET_H_
8 #define MYGUI_I_RENDER_TARGET_H_
9 
10 #include "MyGUI_Prerequest.h"
11 #include "MyGUI_RenderTargetInfo.h"
12 #include <stddef.h>
13 
14 namespace MyGUI
15 {
16 
17  class ITexture;
18  class IVertexBuffer;
19 
21  {
22  public:
24  virtual ~IRenderTarget() { }
25 
26  virtual void begin() = 0;
27  virtual void end() = 0;
28 
29  virtual void doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count) = 0;
30 
31  virtual const RenderTargetInfo& getInfo() = 0;
32  };
33 
34 } // namespace MyGUI
35 
36 #endif // MYGUI_I_RENDER_TARGET_H_
MyGUI::IRenderTarget::~IRenderTarget
virtual ~IRenderTarget()
Definition: MyGUI_IRenderTarget.h:24
MyGUI::IVertexBuffer
Definition: MyGUI_IVertexBuffer.h:16
MyGUI_RenderTargetInfo.h
MyGUI_Prerequest.h
MyGUI::ITexture
Definition: MyGUI_ITexture.h:26
MyGUI::RenderTargetInfo
Definition: MyGUI_RenderTargetInfo.h:15
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition: MyGUI_Platform.h:103
MyGUI
Definition: MyGUI_ActionController.h:14
MyGUI::IRenderTarget::IRenderTarget
IRenderTarget()
Definition: MyGUI_IRenderTarget.h:23
MyGUI::IRenderTarget
Definition: MyGUI_IRenderTarget.h:20