OpenZWave Library 1.6.0
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ValueButton.h
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1//-----------------------------------------------------------------------------
2//
3// ValueButton.h
4//
5// Represents a write-only value that triggers activity in a device
6//
7// Copyright (c) 2010 Mal Lansell <openzwave@lansell.org>
8//
9// SOFTWARE NOTICE AND LICENSE
10//
11// This file is part of OpenZWave.
12//
13// OpenZWave is free software: you can redistribute it and/or modify
14// it under the terms of the GNU Lesser General Public License as published
15// by the Free Software Foundation, either version 3 of the License,
16// or (at your option) any later version.
17//
18// OpenZWave is distributed in the hope that it will be useful,
19// but WITHOUT ANY WARRANTY; without even the implied warranty of
20// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21// GNU Lesser General Public License for more details.
22//
23// You should have received a copy of the GNU Lesser General Public License
24// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
25//
26//-----------------------------------------------------------------------------
27
28#ifndef _ValueButton_H
29#define _ValueButton_H
30
31#include <string>
32#include "Defs.h"
33#include "value_classes/Value.h"
34
35class TiXmlElement;
36
37namespace OpenZWave
38{
39 class Msg;
40 class Node;
41 class CommandClass;
42
46 class ValueButton: public Value
47 {
48 public:
49 ValueButton( uint32 const _homeId, uint8 const _nodeId, ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint16 const _index, string const& _label, uint8 const _pollIntensity );
50 ValueButton(): m_pressed( false ){}
51 virtual ~ValueButton(){}
52
53 bool PressButton();
54 bool ReleaseButton();
55
56 virtual string const GetAsString() const { return ( IsPressed() ? "true" : "false" ); }
57
58 // From Value
59 virtual void ReadXML( uint32 const _homeId, uint8 const _nodeId, uint8 const _commandClassId, TiXmlElement const* _valueElement );
60 virtual void WriteXML( TiXmlElement* _valueElement );
61
62 bool IsPressed()const{ return m_pressed; }
63
64 private:
65 bool m_pressed;
66 };
67
68} // namespace OpenZWave
69
70#endif
71
72
73
unsigned short uint16
Definition: Defs.h:92
unsigned int uint32
Definition: Defs.h:95
unsigned char uint8
Definition: Defs.h:89
Button value.
Definition: ValueButton.h:47
virtual void ReadXML(uint32 const _homeId, uint8 const _nodeId, uint8 const _commandClassId, TiXmlElement const *_valueElement)
Definition: ValueButton.cpp:63
bool PressButton()
Definition: ValueButton.cpp:90
bool ReleaseButton()
Definition: ValueButton.cpp:103
bool IsPressed() const
Definition: ValueButton.h:62
virtual ~ValueButton()
Definition: ValueButton.h:51
ValueButton()
Definition: ValueButton.h:50
virtual string const GetAsString() const
Definition: ValueButton.h:56
virtual void WriteXML(TiXmlElement *_valueElement)
Definition: ValueButton.cpp:78
ValueGenre
Definition: ValueID.h:81
Base class for values associated with a node.
Definition: Value.h:49
Definition: Bitfield.h:35