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MFColor Class Reference
[Field Types]

#include <mfcolor.h>

Inherits deque.

List of all members.

Static Public Member Functions

static const char * typeName ()
static FieldTypeId typeId ()

Friends

std::ostream & operator<< (std::ostream &s, const MFColor &f)


Detailed Description

A MFColor is a container of SFColor. It is implemented using a STL's deque so you can benefit from its interface. Most common functionnalities you would use are:
   MFColor mf;
   mf.push_back(SFColor(1.0f,0.0f,0.0f));  // Red
   mf.push_front(SFColor(0.0f,1.0f,0.0f)); // Green
   mf[0].setRGB(0.0f,0.0f,1.0f);           // Blue
but since it uses STL principles, you have all useful concepts such as iterator, algorithms, etc...

Below is included the documentation for this field type from the ISO standard.

+ 5.3 SFColor and MFColor

The SFColor field or event specifies one RGB (red-green-blue) colour triple. MFColor specifies zero or more RGB triples. Each colour is written to the VRML file as an RGB triple of floating point numbers in ISO C floating point format (see 2.[ISOC]) in the range 0.0 to 1.0. For example:

    fooColor [ 1.0 0. 0.0, 0 1 0, 0 0 1 ]

is an MFColor field, fooColor, containing the three primary colours red, green, and blue.

The initial value of an SFColor eventOut is (0 0 0). The initial value of an MFColor eventOut is [ ].

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Member Function Documentation

const char * typeName (  )  [inline, static]

FieldTypeId typeId (  )  [inline, static]


Friends And Related Function Documentation

std::ostream& operator<< ( std::ostream &  s,
const MFColor f 
) [friend]


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