#include <vtkOpenGLVolumeOpacityTable.h>
◆ vtkOpenGLVolumeOpacityTable()
vtkOpenGLVolumeOpacityTable::vtkOpenGLVolumeOpacityTable |
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int |
width = 1024 | ) |
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◆ ~vtkOpenGLVolumeOpacityTable()
vtkOpenGLVolumeOpacityTable::~vtkOpenGLVolumeOpacityTable |
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◆ Activate()
void vtkOpenGLVolumeOpacityTable::Activate |
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◆ Deactivate()
void vtkOpenGLVolumeOpacityTable::Deactivate |
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◆ Update()
◆ GetTextureUnit()
int vtkOpenGLVolumeOpacityTable::GetTextureUnit |
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void |
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◆ ReleaseGraphicsResources()
void vtkOpenGLVolumeOpacityTable::ReleaseGraphicsResources |
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vtkWindow * |
window | ) |
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◆ TextureObject
◆ LastBlendMode
int vtkOpenGLVolumeOpacityTable::LastBlendMode |
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◆ TextureWidth
int vtkOpenGLVolumeOpacityTable::TextureWidth |
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◆ LastSampleDistance
double vtkOpenGLVolumeOpacityTable::LastSampleDistance |
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◆ BuildTime
◆ Table
float* vtkOpenGLVolumeOpacityTable::Table |
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◆ LastInterpolation
int vtkOpenGLVolumeOpacityTable::LastInterpolation |
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◆ LastRange
double vtkOpenGLVolumeOpacityTable::LastRange[2] |
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The documentation for this class was generated from the following file: