26 #ifndef vtkOpenGLPolyDataMapper2D_h 27 #define vtkOpenGLPolyDataMapper2D_h 29 #include "vtkRenderingOpenGL2Module.h" 71 virtual bool GetNeedToRebuildShaders(
static vtkPolyDataMapper2D * New()
virtual void RenderOverlay(vtkViewport *, vtkActor2D *)
abstract specification for Viewports
std::vector< float > AppleBugPrimIDs
a actor that draws 2D data
void PrintSelf(ostream &os, vtkIndent indent)
record modification and/or execution time
abstract specification for renderers
#define vtkTypeMacro(thisClass, superclass)
vtkPoints * TransformedPoints
vtkOpenGLVertexBufferObject * VBO
window superclass for vtkRenderWindow
a simple class to control print indentation
abstracts an OpenGL texture object.
vtkOpenGLHelper * LastBoundBO
vtkTextureObject * CellScalarTexture
vtkTimeStamp VBOUpdateTime
vtkOpenGLBufferObject * AppleBugPrimIDBuffer
virtual void ReleaseGraphicsResources(vtkWindow *)
vtkOpenGLHelper TriStrips
GLsizei const GLchar ** string
2D PolyData support for OpenGL
draw vtkPolyData onto the image plane
represent and manipulate 3D points
vtkOpenGLBufferObject * CellScalarBuffer